Well since I am still waiting for the board I thought I would try to recreate the local skate park using photos on google maps for Skater XL.
I had a very basic understanding of Blender/Unity from some training I did years ago but no way I could just do this without some sort of guide.
The information is out there but not easy to find at first. So he is me giving back with a guide to find all the great information from the creators in the Skater XL mod community.
With the below information I was able to model my local park import that model into Unity then turn that into a playable map for Skater XL.
- 3d modeling software this guide goes over using Blender
- Unity version 2018.4.17f1(current version the devs are using as of 0.3.0.0B)
- DawgVinci.XXLMapFix.zip (Required at time of writing due to the devs switching from 2018.4.12 > 4.17 of unity)
- UMM unity mod manager to install the map fix
Recommended
- Join SXL Modding Discord Discord Channel Info
- SqueegeeDinoToy example map
- Skater-XL-Blender plug in
- Skater-XL-Map-Tools Unity Scripts from billowper
- Skater XL Skater model for Blender Download
- Skater XL Height Stats spreadsheet Spreadsheet
Step 1
- Learn Blender. The playlist below goes over Blender 28.X which is the latest major version at the time of writing. I watched up to video 14 before I moved over to more Skater XL blender focused videos
Playlist
Step 2
- Install the Skater-XL-Blender plug in by heading over to SkaterXLModding Github. Just download the .zip and follow the Readme.
- Follow SDT Mapping Tutorials playlist Below
- You can also have a look at Enoksi Youtube for even more Skater XL Blender videos
Step 3
- For the Unity side I would just watch the video below. If you have trouble following head over to https://learn.unity.com/tutorials and do a beginner project or two first.
- Download Skater-XL-Map-Tools Billowper Github. Once downloaded just drag it to your project. This will give you a plug-in that will build your map into a asset file Skater-XL can read and a few grind scripts as well.
Step 4
- Open the Sample Scene do a Save-as. You can then build a working map based off this new scene. You will be able to use all the textures and prefabs from the SDT example along with your own models
- When you're ready to try the map out go the the SXL menu then Tools menu export map
- SDT video going over the SXL menu and the new grind scripts from Billowper
Step 5
- If you're missing textures in your map or any custom maps you will need to install UMM and the DawgVinci.XXLMapFix
- UMM https://www.nexusmods.com/site/mods/21?tab=files
- DawgVinci.XXLMapFix
General Mod Installation if you need help installing the fix
Happy Modding